Jan 20, 2007, 12:46 AM // 00:46
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#1
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Desert Nomad
Join Date: Sep 2006
Guild: Crimson Claw
Profession: W/
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Skill balance Weekend
[card]Counterattack[/card]: increased recharge time to 6 seconds, increased damage to 5..35.
[card]Critical Chop[/card]: increased recharge time to 15 seconds, decreased damage to 5..20.
[card]Defensive Stance[/card]: decreased recharge time to 15 seconds, decreased duration to 1..8 seconds.
[card]Deflect Arrows[/card]: decreased recharge time to 10 seconds, decreased duration to 1..8 seconds.
[card]Disciplined Stance[/card]: decreased recharge time to 15 seconds, decreased duration to 1..6 seconds.
[card]Frenzied Defense[/card]: increased duration to 8 seconds.
[card]Gladiator's Defense[/card]: decreased recharge time to 15 seconds, decreased duration to 1..6 seconds.
[card]Griffon's Sweep[/card]: increased recharge time to 8 seconds.
[card]Leviathan's Sweep[/card]: increased recharge time to 8 seconds.
[card]Power Attack[/card]: decreased recharge time to 2 seconds, increased damage to 10..40.
[card]Shield Stance[/card]: decreased recharge time to 15 seconds, decreased duration to 1..8 seconds.
[card]"Shields Up!"[/card]: now only effects party members, armor bonus applies versus all projectiles.
[card]Soldier's Defense[/card]: decreased recharge time to 10 seconds, decreased duration to 1..8 seconds.
[card]Soldier's Strike[/card]: increased damage to 10..40.
[card]Thrill of Victory[/card]: increased damage to 15..45.
[card]Wary Stance[/card]: decreased recharge time to 10 seconds, decreased duration to 1..6 seconds.
[card]"You're All Alone!"[/card]: decreased Condition durations to 7 seconds.
data from the wiki..... discussion?
Last edited by clawofcrimson; Jan 20, 2007 at 12:50 AM // 00:50..
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Jan 20, 2007, 01:12 AM // 01:12
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#2
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Frost Gate Guardian
Join Date: Jan 2006
Location: South Beach, FLA
Guild: APU
Profession: W/Me
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why the nerf on stances (nerf used loosely here)? Are they trying to push warriors into a more damage dealing role (with buffs to some generic damage skills)?
Not that I really mind, but it seems strange. The one stance that warriors rarely take besides farming (bonetti's) is untouched but solid defensive skills get hit.
I'm liking Power Attack though. I haven't used that since pre-searing
Last edited by Worthington; Jan 20, 2007 at 01:29 AM // 01:29..
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Jan 20, 2007, 01:56 AM // 01:56
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#3
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Ascalonian Squire
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The stance length reduction is ridiculous, in my opinion, but the other changes are neat.
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Jan 20, 2007, 02:50 AM // 02:50
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#4
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Frost Gate Guardian
Join Date: Sep 2005
Guild: Alea Iacta Est
Profession: R/
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My perfected Stance/Obsidian Flesh tank nerfed to dust.... why ?
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Jan 20, 2007, 02:51 AM // 02:51
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#5
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Quote:
Originally Posted by Worthington
why the nerf on stances (nerf used loosely here)? Are they trying to push warriors into a more damage dealing role (with buffs to some generic damage skills)?
Not that I really mind, but it seems strange. The one stance that warriors rarely take besides farming (bonetti's) is untouched but solid defensive skills get hit.
I'm liking Power Attack though. I haven't used that since pre-searing
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Maybe some of those stances might be good on castors for defence ever think of that and Power Attack is a Post Searing skill not Pre.I do like what they've done to wary but it would nice if you could use a skill helps castors.
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Jan 20, 2007, 02:53 AM // 02:53
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#6
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Forge Runner
Join Date: Mar 2005
Location: PST
Profession: W/
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I'm liking that Weakness subtracts 1 from all atts, but I'm also not liking the 3 second loss of YAA.. plus, AAHHH.. there goes Critical Chop..
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Jan 20, 2007, 03:34 AM // 03:34
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#7
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Frost Gate Guardian
Join Date: Jan 2006
Location: South Beach, FLA
Guild: APU
Profession: W/Me
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I can't remember the last time I saw a caster use a (warrior) stance that wasn't Bonettis or a speed buff (which weren't touched) .
Your right about Power Attack. It's in ascalon, the first city after pre-searing. My bad.
Last edited by Worthington; Jan 20, 2007 at 04:25 AM // 04:25..
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Jan 20, 2007, 04:40 AM // 04:40
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#8
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Quote:
Originally Posted by Worthington
I can't remember the last time I saw a caster use a (warrior) stance that wasn't Bonettis or a speed buff (which weren't touched) .
Your right about Power Attack. It's in ascalon, the first city after pre-searing. My bad.
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Balance Stance in the new LoD build with Shield Bash.I 've use shield stance and a few others and seen it used in GvG.
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Jan 20, 2007, 10:30 AM // 10:30
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#9
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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I'd like to know how shields up interract with piercing damage from daggers now
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Jan 20, 2007, 10:41 AM // 10:41
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#10
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Desert Nomad
Join Date: Feb 2006
Profession: W/
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I know its not a warrior skill but those of use why W/Me the UW will be pissed about the Av Sv nerf.
Also the uber-fun W/N devourer far may have taken a hit with some of the anti-arrow stances nerfed.
The new weaknees looks awsome though, now its not just meagre warrior control, its pretty good all round control. ^^
I havent tryed out any of them yet but will do soon.
~A Leprechaun~
Also, its weird they have nerfed skills that , in my view, are barely used. :/
Last edited by A Leprechaun; Jan 20, 2007 at 10:50 AM // 10:50..
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Jan 20, 2007, 02:15 PM // 14:15
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#11
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Ascalonian Squire
Join Date: Oct 2006
Location: Ontario, Canada
Guild: The Crescent Hawks
Profession: W/N
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Hmmm... the W/E could be a very fierce competitor indeed.
Warrior's Endurance
Conjure X
Power Attack
We could be swinging for over 70 pts damage every few seconds and be able to sustain our energy. Then throw in a couple adrenal attacks for a spike with the W-End downtime. I'm thinking dismember, maybe axe twist (with the change to weakness -never used before, it was executioners), and axe rake (gotta love the cripple). You could even throw in Grasping Earth (with no points in earth magic) and get an 8 second AoE cripple for 5 energy (with no plus to their armour now).
The W/R could be interesting to. Use Serpent's quickness to lower the recharge of power-attack to be able to spam it every swing. This wouldn't be to sustainable though with the energy demand. You could through out 3-4 power attacks within 4-5 seconds for over 60 points of damage each. We could maybe go R/W to use expertise to lower the energy cost to something more spammable and only get a +10 to damage each strike, but with app-poison it might work. That would amount to 28+10+8*1.33 ~ 48 damage per swing (considering poison). The 1 second cast on antidote signet could help a wee bit with all of the blindbots out there.
Last edited by Ser Jaremy Ryker; Jan 20, 2007 at 02:49 PM // 14:49..
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Jan 20, 2007, 03:35 PM // 15:35
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#12
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Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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Please discuss in the Guild Wars Test Weekend. Closed.
__________________
People are stupid.
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